Crossfire (itch) (canadianGamer) Mac OS
Crossfire (itch) (canadianGamer) Mac OS
Amateur game programming
- Crossfire (itch) (canadiangamer) Mac Os Download
- Crossfire (itch) (canadiangamer) Mac Os Free
- Crossfire (itch) (canadiangamer) Mac Os X
CrossFire Technologies Inc. Develops and manufactures electronic systems using its patented ultra-low power die-to-die interconnect and integration processes to produce complex electronic systems while reducing overall system size, system development cost, and time-to-market.
Directed by Edward Dmytryk. With Robert Young, Robert Mitchum, Robert Ryan, Gloria Grahame. A man is murdered, apparently by one of a group of demobilized soldiers he met in a bar. Cataclysm: Dark Days Ahead, FTL: Faster Than Light, and Dead Cells are probably your best bets out of the 87 options considered. 'Tons of depth' is the primary reason people pick Cataclysm: Dark Days Ahead over the competition. This page is powered by a knowledgeable community that helps you make an informed decision. I want CrossFire for MacBook aswell and I have literally just sent them a 600 Word Email about why they should make CrossFire for Mac Comment. Join Date: Oct 2020; Posts: 392; Share Tweet #15. 24-09-10, 06:58 PM. Originally posted by Jakstar50 View Post.
Hi there and welcome to the Foppygames homepage! My name is Robbert Prins and I'm from the Netherlands. Below you can read about computer games that I have created. Older games were written in Blitz Basic and its variants. Newer games have been written in Lua and Love2d. If you have a question or remark about one of the games, please e-mail me (robbertprins at hotmail dot com) or have a look at my YouTube and Twitter pages.
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Robo House
December 2020 - Lua + Love2dRobo House is my first 'game jam' entry, written in Lua/Love2d over the course of about 10 days. The game jam was #Redefine2021, themed 'Future Tech'. The player has to stop robotic vacuum cleaners gone bad. The music is from PlayOnLoop.com and the sound effects were made using Bfxr. The color palette is the Pico 8 palette as found on Lospec. The game was rated 6th best out of 25 entries.
Extended version for Android
April 2021 - Lua + Love2dIn the months after the game jam, Robo House was extended to include ten different levels and a selection of four player characters. This version has been ported to Android using love-android.
In the news
The Android version of Robo House got a mention in a GamesKeys.net article, Under The Radar Games On Android in 2021. Maybe it will appear on a few more radars now!
Max Downforce
October 2019 - Lua + Love2dMax Downforce is an arcade racing game and also the spiritual sequel to Grand Prix. The goal is to complete each of 10 laps before the timer reaches zero. You get fewer second for every next lap, but part of the remaining time is carried over. This game is written in LÖVE, a great framework for making 2d games in the Lua programming language. The music is by Filippo Vicarelli of PlayOnLoop.com. The cheering crowd sample is a fragment of a recording by Stephan Schütze during a World Cup Rugby match.
Mercurian
March 2015 - ActionScript 3Mercurian is a shoot 'em up for the OUYA game console, programmed in AS3. It features auto fire in four directions and three special weapons. As the Mercurian you have to navigate through a cave and destroy as many opponents as you can. The music was made by Roald Strauss (IndieGameMusic.com). Inspiration for this game was drawn from the game Armalyte and my own game Flyout. At first I wanted to recreate Armalyte's intricate power-up and weapons system but in the end a simpler approach was implemented where all weapons are available and at maximum power right from the start.
Thunder Desert GP
April 2014 - ActionScript 3Thunder Desert GP is a motor racing game for the OUYA game console. The OUYA was based on the Android operating system and various languages could be used to create games for it. One of these was Action Script 3, or Flash. I decided to recreate Grand Prix for the OUYA, but to keep it interesting it would have bikes instead of cars. The goal in the game still is to complete each lap before the time runs out. The motorcycle is controlled with the two analogue sticks of the OUYA controller. The music in Thunder Desert GP was made by coda (coda.s3m.us).
Grand Prix
August 2013 - Blitz MaxGrand Prix is a racing game inspired by Pole Position and other racing games from the previous century. These games do not use a complete 3d system but rather a fixed view on a track that is accomplished with 2d game techniques, as explained and illustrated on Lou's Pseudo 3d Page. In Grand Prix, the ultimate goal for the player is to try and complete 8 laps, winning the gold cup. This is quite a challenge, with the clock ticking down and opponent cars getting in the way. The car is controlled using the arrow keys. The music in this game is by coda (coda.s3m.us). Sound effects were made using SFXR, and the game was programmed in Blitz Max.
Wizard Battle 2
August 2012 - MonkeyDeploy your army of warriors, archers and giant trolls in an attempt to beat the enemy wizard and reach the other side of the battle field! Launch fire balls and special wizard attacks to take out the enemy troops. As more of your units reach the other side, your army will grow bigger. If your wizard makes it across, you win! This game was programmed in Monkey and is the sequel to my game from 2004. The texts in Wizard Battle 2 are displayed in the very nice and freely available font Rapscallion by Ryan Splint.
Battletrack
January 2012 - MonkeyCars with guns. Prepare for a battle all the way to the finish line. After the first lap, the guns are activated. Earn extra points by destroying your opponents, but make sure you finish high enough to continue to the next race! This game was programmed in Monkey. Other tools used: Graphics Gale and Paint.net for graphics, SFXR and Audacity for sound effects, Fruity Loops for music.
Monkey Pixels
August 2011 - MonkeyMonkey Pixels is a new version of my 2002 game Pixelwars, playable in the browser. It was made using the Monkey language. The source code can be downloaded below as an example of a basic game written in Monkey. The game is similar to its predecessor in that the player controls a green pixel on the run for red pixels. A new addition are the blinking pixels; touch them to remove many red pixels, hopefully winning you some time!
Doggy Bounce
May 2011 - MonkeyA fire has broken out at the local cat and dog shelter! Help two cats save the day by positioning the stretcher just right and bouncing the doggies into the ambulance. Use keys 1, 2 and 3 to move around. In the Android version, you move the cats by touching the screen. Doggy Bounce is a remake of Bouncing Babies by Dave Baskin (1984).
Crossfire (itch) (canadiangamer) Mac Os Download
Ranger
April 2011 - Blitz 3DYou are a space pilot hired to rescue pilots imprisoned on an alien planet. After landing you can pickup a few weapons and a medikit from your spaceship, then move through the door to confront the aliens! The prisoner can be found in a prison to the North. Press F to tell him to wait, press F again to make him follow you, back to your spaceship. Use the keyboard (W,A,S,D) to move, and use the mouse to look around and fire your weapons. Select your current weapon using the number keys, or the mouse wheel. When hit you can receive up to three wounds, slowing you down. Using a medikit (M) will heal all wounds you currently have. After every mission, a more dangerous mission begins. If you rescued the prisoner, extra ammo will be available at the start of the next mission.
High scores
In the game itself you can view the best scores of this month. Click the button below to view the all-time high scores.
Music in Ranger
A number of musicians kindly gave permission for me to use their music in my game. Click the buttons to visit the webpages where you can listen to these and other songs.
Mano Trooper
September 2010 - Blitz MaxMano Trooper (programmed in Blitz Max) is a remake of Greg Kuperberg's 'Paratrooper' (1982). Try to set a high score by shooting down enemy helicopters, paratroopers, jets and bombs. Note that every shot will cost you one point to start with, so don't waste too many bullets! The two dogs Noah and Merlin are helping you out by attacking landed paratroopers, but after each attack they have to rest for a while. Once four paratroopers have landed on either side of the gun, they will create a human pyramid to take out your gun. Music in this game is by coda (coda.s3m.us). Sound effects were made using SFXR. Controls are: arrows left/right to rotate the gun, and Z (or Y or Space) to fire. Press M to switch music on/off, and press F on the title screen to toggle between windowed mode and full screen.
Sabotage
Some extra background information: 'Paratrooper' is itself a clone of the game 'Sabotage' (1981). On MobyGames you can find an overview of Sabotage-Paratrooper variants. More information on the game that started the trend can be found on this Wikipedia page on Sabotage.
Saucer Attack
February 2009 - Blitz MaxThe aim of this game is to steer your flying saucer around and shoot down evil saucers that appear out of nowhere. The enemy will shoot back, but only when they've turned red first. Keep an eye out for their guns: if they point at you, be prepared to dodge incoming bullets! Two bonus objects may drop from enemy wrecks: a health bonus, and a temporary fast fire bonus. Controls are arrow keys for steering and forward/backward, and space bar or Z for firing. A good tactic is to accelerate a little bit to counter the movement caused by your own gun when firing. Be sure to start moving around when the enemy takes aim. Most of the sound effects in this game were created with DrPetter's very nice SFXR program.
Flyout
February 2007 - Blitz BasicFlyout is a vertically scrolling shoot 'em up written for the Shmup-Dev Autofire 2007 competition, ending up at a tied 9th place out of 16. You control a ship flying up into an endless tunnel, trying to collect as many points as possible by shooting down enemies. As you fly on, enemies will attack in greater numbers. To keep up you should try to collect the ship upgrades provided by stranded Dutch pilots! These guys appear around every kilometer unless the maximum upgrade level of 5 has already been reached. The distance travelled can be seen in the bottom-left corner of the screen. The ship is controlled using the arrow keys and space bar (alternative fire buttons are Z and Ctrl), music can be toggled on/off using M. The tunes used in this game are free music loops from www.deusx.com. Good luck, pilot!
Gridfire
September 2006 - Blitz BasicGridfire is a remake of Crossfire. The original is by Jay Sullivan and Chuck Benton and was published for the Commodore 64 by Sierra On-Line in 1983. A nice overview of Crossfire and related games was found in issue #14 of Retrogaming Times Monthly. The issue can still be downloaded from this archive (scroll down) which is part of the new magazine The Retrogaming Times. I found their detailed description of Crossfire very useful. The aim of the game is to destroy creatures that are invading a city, using a ship that moves and fires in four directions. Collect the ammo bonus once your supply of bullets is running low. Gridfire was my entry in the Retro Remakes competition of 2006, ending up at the 20th place out of 76.
Moon Bandits
March 2006 - Blitz BasicThis game is inspired by Space Invaders and Defender, two classic games. It's mainly Space Invaders with additional features. You control a cannon to defend earth against an invasion by aliens. The aliens come in different shapes; some of them will try to capture the little humans at the bottom of the screen. It is possible to pick up humans and transport them to a safer place. There's also a power-up that makes the humans shoot at the invaders. Power-ups are sometimes released by certain types of invaders when you shoot them. When all humans are destroyed the battle is taken into space; this is an idea borrowed from Defender. Big thanks go out to Damien Sturdy for allowing me to use his music on the title page, and to Joe Lesko for testing the game and giving valuable feedback!
Wizard Battle
April 2004 - Blitz BasicThis game was my entry in a 'one-switch' competition, which means that only one key could be used to control the game. It's a 1 or 2 player strategy game where the goal is to get a wizard to the other side of the screen. Different types of characters can be launched using the space bar. They cost credits, which will be returned to your base when the character is defeated, or when it reaches the other side, in which case you get double the points as a reward. Sound effects are from the Maniacs of Noise CD 'Video Game Sound Effects', the wizard's voice actually consists of reversed voice samples from that CD. There is a website about one-switch games, this is OneSwitch.org.uk. The site is about how games can be made accessible to disabled people. Among other things, it has a large collection of freely downloadable one-switch games.
Minimaster
2002 - Blitz BasicMinimaster is a chess game. It uses the 'minimax' algorithm to decide which move to play next. All moves of the game of chess have been programmed. The program sometimes makes rather bad moves, this is probably a bug in my implementation of the algorithm that I have not yet been able to locate. Still, if you are a beginning player this program may well beat you if you're not careful! Chess enthusiasts who can also read Dutch may well want to check out this nice blog maintained by my dad: Alberts Schaakblog
Pixelwars
2002 - Blitz BasicIf you think this game is rather stupid, that's OK since it was written for a 'stupidest game' competition! It contains irritating jokes some of which may only be funny (if at all) to people programming games and using Blitz Basic. The goal is to survive for as long as possible in a world of killer pixels.
A downloadable game for Windows, macOS, and Linux
In FlowScape you can create your own tiny nature scene simply by painting.
Choose from 20 landscapes and more than 300 models to create your own private paradise by changing the sky, rotating the sun, adding sound effects and adjust your camera settings for that perfect photo
60 high resolution models of trees, plants flowers, rocks, logs and animals to populate your scenes with
Simple controls, just click and paint
The toolbar has advanced paint options such as align to landscape, size, flow of the brush, random leaning, grow speed, and layers to determine where things get painted
You have 20 unique landscapes as a starting point. From valleys to beaches, rivers and lakes. Yes there is a giant turtle, my daughter (chief play tester) was adamant this was included :)
Create Castles and villages with over 100 different houses
Add Fantasy creatures
Import your own models
Drop objects such as rocks, logs, twigs and leaves into your scene with physics
Put life in your landscape with 12 animals from birds, foxes, horses, stag, deer, butterflies, dragonflies, frogs, trout, rabbits, fireflies and wolves
You can use a combination of 24 4k textures for your landscape and then choose from 12 different skies. In the camera settings there are plenty of sliders to allow you lots of control over your final image
By changing the sky and lighting, you can dramatically alter the mood of your scene
10 different sound ambiances from birds, insects, water and weather
Crossfire (itch) (canadiangamer) Mac Os Free
FlowScape is also on Steam. If you prefer to have it on there, that is the place to buy as i don't offer keys with itch purchases.
Crossfire (itch) (canadiangamer) Mac Os X
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | |
Author | PixelForest |
Genre | Simulation |
Tags | 3D, Animals, artgame, Creative, Life Simulation, Non violent, Photorealistic, Procedural Generation, Relaxing, Sandbox |
Mentions | itch.io Recommends: Relaxation, Relaxati... |
Purchase
In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Development log
- Desert Biomes addedSep 19, 2019
- FlowScape has an Art GallerySep 03, 2019
- A little updateAug 24, 2019
- FlowScape can now export panoramasJul 23, 2019
Community
Crossfire (itch) (canadianGamer) Mac OS